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Originally Posted
By Blizzard Entertainment.
Q: How will one get
to the continent of Pandaria?
A: Players will get to Pandaria via new
quests from Orgrimmar and Stormwind. We have tried to make these
quests short and sweet to make sure players can into the new
continent as fast as possible.
Q: Why does Ghostcrawler hate paladins?
A: A ret paladin killed his parents.
Q: Shadow Priests: The wording on the new Shadow Orbs suggests that
they're going to be based on a resource, is that true?
A: We're still working on the details but
yeah, it will be a secondary resource kind of mechanic, take out the
RNG aspect maybe. The idea currently is that Mind Blast will cost
shadow orbs and have no cooldown
Q: Are you satisfied by healing in PvP?
A:
Balancing PvE and PvP healing is kind of a big challenge. Its
something we talk about all the time, I don't think we have solved
the problem yet and its something we are still working on. We've
seen a lot of dual caster comps in the blizzcon tournament and we've
buffed Mortal Strike and healing reduction in 4.3 and hopefully
you'll be able to bring back warriors and rogues in PvP.
Q: How do the old debuff talents work with new talent tree and
tanking model?
A:
We want tanks to do more of the active things to keep themselves
alive rather than relying on the healers
Q: My classes are about classes that have a 100 cap on a resource.
Currently there are talents that increase these resource, are there
any plans for the new talent trees to do that?
A:
It's going to vary on class by class basis, its something that does
not really fit into the current talent system as it is currently
designed.
Q: I have 10 characters, will you add an 11th slot so we can have
all 11 classes?
A:
Not sure just yet, might keep the current character cap but let you
have them on any realm, so you can have many many characters on one
realm
Q: For event items like the Scourge Invasion or the Vengeful PvP
set, can we get those for transmog account-wide?
A:
We want to make sure that all the times you remember from the good
old days are available for transmog. I'm happy you brought up the
vengeful set, and in Area 52 there are vendors where can you buy
these items. Regarding accountwide event items we have to watch out
on our side as its kind of resource expensive. We could certainly
look into that.
Q: Can feral druids have two fist weapons? / As an enchanter we
never got any good drops, are we getting new enchanting item drops?
A:
Nope, working the talents to support it would make a mess. Monk
tanks will use staff or polearm. / No plans on enchanting item drops
to change.
Q: I was wondering since this next expansion coming out is going to
be so faction focused, if we could see faction specific legendaries
for maybe a shield like Might of the Alliance or for the horde a
Fist of the horde that are completely badass
A:
Legendaries are something we look at on case to case bases, if the
stories supports it and we find a cool item possibility. Everything
is always possible. (GC loves the idea)
Q: Death Knight tanks are bad right now, stats and talents need some
changes. Set bonus is based on us being at low health, which
shouldn't happen. What changes will fix these problems?
A:
Death Knights get some love in 4.3 to fix survivability, Blood
presence armor bonus is going to 55% from 30%. We don't want Death
Knights to get killed in one GCD, but we don't want them to be the
best tank by far
Q: A balance druid can be really low on the damage and then there's
the problem of sitting on solar when we need to do AoE, is there
anything you guys are planning on doing to address that like the DK
ability that generates unholy power
A:
In 5.0 Hurricane will have a new arcane function to make sure you
can use it whenever you have to.
Q: Any plans to improve the Death Knight gargoyle melee attack?
A:
Nope, it is designed to work at range, There are no plans to change
Death Knight stat weights during this expansion, maybe some
balancing in MoP.
Q: I have been playing since vanilla and one of my fav items I have
been using up to today is noggaholic elixer, and I am wondering why
we cant mount while skeleton
A:
Our animation system does not have animations for some costume
models that can be on a mount so we decided to completely disallow
mounting while transformed to make it consistent, it was the only
way to fix hundred of bugs.
Q: Is there any plan to make solo Holy Priest DPS better? Running
daily quests take a lot of time in Holy.
A:
Nope, we have dual spec, it isn't a priority for us to make it
viable for raiding or fast daily quests. We have to keep it balanced
for PvP as well. In the Firelands some of the daily quests are
designed to be actually easier for healers.
Q: I'm a rogue so thanks for the legendary! Regarding the new
introduction of the Windwalker monk class and also the formalization
of cat druids as an official spec, with all these new melee DPS
hybrids what do you guys have planned as rogues to be competitive as
a utility class?
A:
Everyone brings a little bit of everything, reasons to get a rogue
now are things like poisons, interrupts and stuns. These will stay
important during encounters.
Q: New talents will still be cookie cutter, how is this new?
A:
Most give utility choices rather than damage, this can't be number
crunched. We will continue to balance them to make them hard
choices.
Q: Quick followup to the noggenfogger elixir question, there have
been other places where you get onto something when you lose a
transformation and then get it back later
A:
One of the things that make consumables fun is that they are
consumables. They can go away. If they were permanent things you are
going to lose the impact of what a transformation really is.
Fundamentally we want these to be fun things that aren't everywhere.
Ideally we would have it make an error message if you are near to
doing this.
Q: Archeology has been ignored as far as I can tell other than a few
things here and there, are we gonna see lower than max level items
on max variety?
A:
The archeology items are all over the place, I use the vrykul helm
always because I like being bigger than everyone else. We are
looking into ways to sex it up and take out the grindy nature of it.
Q: Tanking as a druid, I can go cat and do decent DPS when I am not
getting hit. Is the new druid 4-specs model going to let me do that?
A:
Other tanks can't do that and you won't be able to do that anymore,
talents are set up this way to keep both separate for PvP and PvE.
Q: Resto druids have pretty decent single target rotation for
healing, but when we want to AoE heal we go back to mindlessly
spamming buttons. Are we getting more options for this in the next
expansion?
A:
There is one new ability plan like the wild mushroom to detonate to
heal people. A lot of druids enjoy that kind of playstyle. When we
did try to tone down the HoTs we got a lot of push back there. Some
of the healing you mentioned is also needed in an encounter and we
will try to not do this as much.
Q: The 4pc bear T13 bonus, you don't want cats to get it but it's
also impacting utility for bears?
A:
You can swap to bear, press it, go back. We can't let cats use it
because it would just force them to add it their rotation and stack
them in raid, we'd just have to change the bonus completely.
Q: Are we getting new spells at like 86, 88 and 90? If so, what are
the new mage spells?
A:
We are adding a lot of new spells to fill out the talent trees. One
plan we have talked about is to get one new spell at level 87.
Pretty sure we are not going to be able to get 3 more spells along
the way. We don't know yet what the mage one will be. In the past we
said 5-8 new abilities while they level up. Some classes however
might get more than one new ability.
Q: Can we have another tank legendary
A:
Legendary needs a story to go with it, we aren't taking turns with
the classes or specs, we put them in where they fit in the story. If
there is an opportunity you will get one! A legendary shield would
be great.
Q: Regarding arcane mage mastery, it created the possibility for
really deep gameplay for managing your resource. But we were
promised this toolkit to manage our mana and all we got was Arcane
Blast and clearing our Arcane Blast stacks. Are we gonna get
anything else to help us not be 2 button wonders and make it deeper?
A:
We are really not happy with the role of Arcane Barrage, we have
some plans to make arcane more deeper. We would like to redesign so
that Arcane Missiles barrage and explosion all have an equal role in
the arcane role.
Q: Can we have some shadowform tweaks so that you can see the gear?
A:
We have a glyph in 4.3 coming to tweak the alpha of shadowform
Q: Where is the Death Knight tier 13?
A:
It's really awesome and you will see it soon
Q: What about new Death Knight gear for transmog? Other classes can
go back farther.
A:
That is really expensive art to do. For us its a matter of budget,
if we ask for certain armor sets we have to delay patches or
expansions to get them. We have to make hard choices sometimes and
it's not a matter of just throwing money at the problem, it just
takes more time and delays things further.
Q: Can we have strength polearms?
A:
They are awkward right now, we want all Strength classes to be able
to use them. Maybe in MoP with the hunter tweaks it will be
possible.
Q: Back in vanilla you had the hunter epic questline with Rok'delar
and I was wondering if you guys are going to bring that back at all
A:
It's something we are looking at and are considering, if we do
something like that it has to be on our level of quality. It's also
worth noting that that feel of solo quest/gameplay is something
we've tried to re-introduce in 4.2 and 4.3 with the new legendary
staff and legendary dagger.
Q: Engineers got cool stuff in the past, can we have more powerful
versions or something new and cool?
A:
Yes, we can make powerful and cool stuff but it has to have
downsides. We can add some new stuff with restrictions on where you
can actually use it, not PvP, so that it is still balanced.
Q: Regarding hunters; you are eliminating the use for melee weapons,
are we still going to be able to equip it? Can we also get some mace
love?
A:
There are not any plans for that now, we are probably not going to
let you equip melee. If it makes you feel better, the rogues wont be
able to equip the orange legendary bow either. We do want to change
hunters so you can see quivers and or ammo pouches, potentially
customize them, etc.
Q: What happened to engineering, you make it very cool once and then
added something useless every once in a while. Goggles were very
cool, but there are no upgrades, so they are worthless now.
Archaeology gives almost as many pets as engineering.
A:
We made engineering too good, then it was not so good. We are trying
to make sure it offers cool stuff this time. Post your suggestions
on the forums!
Q: How is monk healing going to work? When I played yesterday you
had chi and light and dark power. Is it going to be like I choose
healing spec and you get a mana bar or something?
A:
When you switch to healing stance you will get a mana bar, and
regarding healing, the monk will be less target based and more
proximity based. And there is also this mechanics where you can put
statues in the raid, and when you melee the boss they give out
healing for example. We are challenging ourselves into new ways to
look at this.
Q: One of the things WoW doesn't have right now is a melee cloth
class. When you announced the monk yesterday I was super excited and
I was wondering if there was any discussion to make them a cloth
class to make them have a better monk feel?
A:
The main concern was that if we introduce a melee cloth healer, we'd
need a whole new kind of item drops in the loot table and you'd have
to wait for your specific gear to drop. That's why we went for an
already existing loot archetype, you already have the leather agi
and leather int/spirit and it was the best way to go without having
to create new armor types.
Q: Since we're going to be able to name companion pet, is there any
chance we'll be able to name warlock pets?
A:
You're just grabbing a demon for your own use from the Twisting
Nether, use it, and then get rid of it, it's not the same emotional
attachment as a companion pet or hunter pet. Something we did talk
about is a way to reset the name of your pets, for when you get a
pet and really don't like the name.
Q: I know that removing the min range for hunters is a great key,
but for melee this means we are losing some stats too
A:
Everyone is losing some stats with the ranged slots, relics, etc ...
going away. Your range weapon will have stats so you wont lose more
stats than everyone else.
Q: JCing and Inscription selling is hard because of constant
undercutting from others or gold farmers. Can we have perfect cuts
back so that we have something not mass produced to sell?
A:
That is how an open market works. Perfect gem cuts are problematic
because nobody would use the regular blue ones. BoP Chaos Orbs help
for some professions, maybe we should do something like that for
Jewelcrafting.
Q: I got to play the monk, and the play of it feels amazing. Can we
expect the removal of auto attack on other classes? If so, hunters
will be really confused.
A:
The monk not having auto attack was controversial around the office
too, we are not even 100% sure the monk will keep it. And removing
auto attack for other classes will just feel like a huge change. We
do crazy things on new stuff, not on old stuff. There are some
downsides too - if a monkey has 5hp left they have to wait to push a
button again were as a Rogue would just kill it with its auto attack. |
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MoP
Mists of Pandaria will
focus on the continuing battle between Alliance and Horde. More
breaking MoP news can be found here at WoW-MoP.net
MoP News

Pandaren
New
playable race! Not only is the Pandaren race being rediscovered in
Azeroth, both Alliance and Horde players will be able to create and
play Pandaren characters.
Pandaren Race

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WoW MoP News
Nov 16, 2011:
Mists of Pandaria : New WoW Feature Pet Battles
Nov 13, 2011:
Mists of Pandaria : New Class Monk
Nov 9, 2011:
Mists of Pandaria : New Race Pandaren
Nov 6, 2011:
Mists of Pandaria : New Continent Pandaria
Nov 2, 2011:
Mists of Pandaria : An Expansion Based On April Fools?
Oct 28, 2011:
Pandaren Mount : Turtles
Oct 26, 2011:
Mists of Pandaria Release Date Sooner Than Expected?
Oct 22, 2011:
Mists of Pandaria is the next WoW expansion!
Oct 20, 2011:
Hints
that Mists of Pandaria is the next WoW expansion
Oct 19, 2011:
Mists of Pandaria : The Fourth WoW Expansion?
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WoW Expansion
At BlizzCon 2011 Mists of Pandaria
MoP was announced as the new WoW expansion!
MoP Features

Monk Class
Along
with a new playable Pandaren race, MoP will also introduce the Monk class
with a martial arts focus!
WoW Monk Class

MoP Release Date
Current MoP release date speculation is Spring of 2012
Pre-Order MoP

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